
Hi, I’m Hadrien.
A senior digital artist with over 15 years of experience in the industry.
It started in France, where I studied 3D animation for five years at Supinfocom, now known as Rubika. After graduating, I moved to London and spent four years working in advertising and children’s television as a 3D generalist and compositor. A move to Germany followed, and I have been based in Cologne since 2014.
I currently work at Elastique, where I focus on motion design for the automotive industry. BMW has been a long-term client, with work spanning press conferences and auto shows across some remarkable locations including Las Vegas, Tokyo, Beijing, Munich, Frankfurt, and Faro. Large screens are very much part of the job.
My main tools are Cinema 4D, Redshift, and After Effects. For projects requiring more control or proceduralism, I work in Houdini. Unreal Engine is increasingly part of the mix, with real-time workflows now a regular part of the job. I am comfortable with scripting and regularly build tools in Python and ExtendScript to support and automate my workflow. Experience taught me where to invest the manual effort and where to let the tools do the work.
More recently I have taken on a teaching role at Elastique, developing workshop content and maintaining an internal knowledge base. Organizing information and making it accessible is something I care about as much as the craft itself.
Oh, and the Bernese Mountain Dog is Fluffy. He has been here the whole time.
Current position
2014-present. Senior Digital Artist.
Elastique, Cologne.
Previous positions
2010-2014 3D Generalist and Key Compositor.
Cartoon Network and Picasso Pictures, London.
Internships
2009 3D Generalist Intern.
Cutting Edge, Sydney.
2008 3D Modeler Intern.
Framestore, London.
Education
2005-2010 Animation 3D.
Supinfocom, France.
