A collection of tools I built to solve real production problems.

For years, previewing stages in After Effects was the default. It worked, but it was never the right tool for the job. This is the real-time Unreal app I eventually built to replace it.

What a stage preview should feel like.

A demo of my standalone Unreal stage preview. Interactive and playful, with no Unreal knowledge required. Load your content and walk through it in real time.

A playful stage preview is only useful if creating it is equally simple. This is the Unreal interface I built to make generating the standalone app a matter of a few clicks.

A small UI script to bring order to the After Effects Solids folder. NeatSolids automatically organizes solids so the folder never becomes a mess again.

Automatically organizes your solids so you never have to think about it again.

A quick demo of NeatSolids.

A procedural knob built once, reusable forever.

Houdini. Obviously.

Fully adjustable: radius, top indicators, and grip segments. Everything that varies between knobs, controlled in one place.

Custom car rig, built in Unreal for full production control.

Reusable, flexible, and production ready.

Full control over every wheel, suspension, and surface parameter.


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