Brick Sculptures

Personal project, 2026.

Bricks meet Houdini

Voxelization is nothing new. What interested me here was taking it further: building a procedural brick system in Houdini that follows real construction logic. Any volume goes in, a brick sculpture comes out. But every piece is placed with purpose, random enough to feel hand-built, structured enough to stand on its own. No floating parts or shortcuts.
A system that works in reality, not just on screen.

Client

Personal project

Year

2026

Role

All

Software

Houdini
Redshift
After Effects

From a simple brick ...

... to a procedural building setup


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