Brick Sculptures
Personal project, 2026.

Bricks meet Houdini
Voxelization is nothing new. What interested me here was taking it further: building a procedural brick system in Houdini that follows real construction logic. Any volume goes in, a brick sculpture comes out. But every piece is placed with purpose, random enough to feel hand-built, structured enough to stand on its own. No floating parts or shortcuts.
A system that works in reality, not just on screen.
Client
Personal project
Year
2026
Role
All
Software
Houdini
Redshift
After Effects












